Turok 3 Reloaded
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Autor:Author: GhostlyDark
Letztes Update:Last Updated: 2024-11-11
Release: v1.0.1
GLideN64 Cache
GLideN64 Source
Instructions
Emulators (GLideN64):
- EMG (mupen64plus)
- RMG (mupen64plus)
- Project64
- Rosalie's Online Installer (Project64)
Project64:
- Die HTS-Datei wandert in: Project64/Plugin/GFX/cache
- Wählt im Emulator GLideN64 als Video Plugin unter Options/Settings aus
- Aktiviert Use texture pack
- Use file storage instead of memory cache unter Use texture pack
- Setzt Fix black lines between 2D elements auf For adjacent 2D elements
- HTS file goes to: Project64/Plugin/GFX/cache
- Open Options/Settings in the emulator and select GLideN64 as video plugin
- Enable Use texture pack
- Use file storage instead of memory cache under Use texture pack
- Set Fix black lines between 2D elements to For adjacent 2D elements
mupen64plus:
- HTS-Datei kommt in:
- Windows: %appdata%/mupen64plus/cache
- Linux: ~/.cache/mupen64plus/cache
- macOS: ~/Library/Application Support/Mupen64plus/cache
- Aktiviert txHiresEnable
- Schaltet txHiresTextureFileStorage an
- Setzt CorrectTexrectCoords auf 1 (Auto)
- HTS file goes to:
- Windows: %appdata%/mupen64plus/cache
- Linux: ~/.cache/mupen64plus/cache
- macOS: ~/Library/Application Support/Mupen64plus/cache
- Activate txHiresEnable
- Turn on txHiresTextureFileStorage
- Set CorrectTexrectCoords to 1 (Auto)
mupen64plus-nx:
- Ladet RetroArch herunter
- Die HTS-Datei wandert in: RetroArch/system/Mupen64plus/cache
- Stellt Use High-Res textures auf True
- Ändert Use High-Res Full Alpha Channel auf True
- Setzt Use enhanced Hi-Res Storage auf True
- Stellt Continuous texrect coords auf Auto
- Download RetroArch
- HTS file goes to: RetroArch/system/Mupen64plus/cache
- Set Use High-Res textures to True
- Set Use High-Res Full Alpha Channel to True
- Set Use enhanced Hi-Res Storage to True
- Set Continuous texrect coords to Auto
Changelog
v1.0.1 (2024-11-11)
- Verbessertes Fadenkreuz für Cerebral Bore
- Improved Cerebral Bore crosshair
v1.0.0 (2023-12-30)
Erstmalige Veröffentlichung.Initial release.